Delphi 4.0x shareware
Game Tools

[ tjstick.zip ] [ 264,289 bytes ] [ Shareware ] [ No Source ]
[ D2 | D3 | D4 ]
Using TJstick, you can very easily provide joystick support for any of your applications. Simply drop the component onto your form and then start reacting to the joystick events when they occur. The component takes care of all the low level fuss for you, giving you more time to concentrate on developing your application, you don't even need an understanding of joystick devices to use it. TJstick not only provides you with true event driven joystick support, it also enables you to access a host of information about the joystick device connected to the system. Full access to all low level joystick routines is provided although you will probably never need to use these. Very small component optimized to provide the greatest speed possible for capturing joystick information Works with joysticks, gamepads, flight yokes, steering wheels etc Support for up to 16 joystick devices Support for up to 32 buttons DirectX compatible
exe demo included
Added: 7-06-1999   |  Version: 1.1   |  Downloads: 2146/2146/2
Author:John Hnidec   John Hnidec   [Homepage]   [DSP files]

[ turbospr.zip ] [ 387,934 bytes ] [ Shareware ] [ No Source ]
[ D4 ]

TurboSprite is a suite of Delphi 4 components for sprite-based animation.  TurboSprite comes with the following components and classes:

  • TSpriteSurface is the visual component where sprite animation takes place.  You set the Active property to true to turn on animation, and the AnimationInterval property to determine the animation speed.
  • TDibCanvas is a class similar to Delphi's TCanvas, but comes with high-speed, optimized graphics routines.
  • TColorPalette is a component used to manage a 256-color palette.
  • TSpriteEngine is a non-visual component that contains and manages sprites, and handles collision-detection.
  • TBitmapSprite, TPolygonSprite and TFireworkSprite are the sprite-classes that are included in TurboSprite.  You can also create your own TSprite classes.
  • TDestinationSpriteMover and TThrustSpriteMover are components you use to move sprites.  You can also create your own TSpriteMover classes.
  • TSpriteFactories are non-visual components that create sprite instances.  You specify your sprites' attributes here at design-time.

Visit the TurboSprite Home Page at http://www.silicmdr.c om/TurboSprite.htm.


Added: 27-12-1995/12-05-1999   |  Version: 4.1   |  Downloads: 1811/1666/2
Author:Dion Kurczek   Silicon Commander Games   [Homepage]   [DSP files]

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