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  Silicon Commander Games (Dion Kurczek) [email][Home]

    The site presents a set of Delphi components for handling smartcard resources in PCSC standard. On pages of the site you can also find PCSC smartcard applications written in Delphi and links to net resources on smart cards and other electronic cards.




[ ] [ 1,884 bytes ] [ Freeware ] [ No Source ]
[ D2 ]
TTimer replacement that uses the high resolution timing capabilities of the MMSystem
Added: 13-04-1996   |  Version: n/a   |  Downloads: 1718/1718/1
Author:Dion Kurczek   Silicon Commander Games   [Homepage]   [DSP files]

[ ] [ 141,209 bytes ] [ Shareware ] [ No Source ]
[ D2 ]
TurboSprite32 is a set of components for sprite animation
Added: 24-04-1996   |  Version: n/a   |  Downloads: 1032/1032/0
Author:Dion Kurczek   Silicon Commander Games   [Homepage]   [DSP files]

[ ] [ 22,839 bytes ] [ Shareware ] [ No Source ]
[ D2 ]
TurboSound is a set of components to help manage sound
Added: 24-04-1996   |  Version: n/a   |  Downloads: 1230/1230/0
Author:Dion Kurczek   Silicon Commander Games   [Homepage]   [DSP files]

[ ] [ 387,934 bytes ] [ Shareware ] [ No Source ]
[ D4 ]

TurboSprite is a suite of Delphi 4 components for sprite-based animation.  TurboSprite comes with the following components and classes:

  • TSpriteSurface is the visual component where sprite animation takes place.  You set the Active property to true to turn on animation, and the AnimationInterval property to determine the animation speed.
  • TDibCanvas is a class similar to Delphi's TCanvas, but comes with high-speed, optimized graphics routines.
  • TColorPalette is a component used to manage a 256-color palette.
  • TSpriteEngine is a non-visual component that contains and manages sprites, and handles collision-detection.
  • TBitmapSprite, TPolygonSprite and TFireworkSprite are the sprite-classes that are included in TurboSprite.  You can also create your own TSprite classes.
  • TDestinationSpriteMover and TThrustSpriteMover are components you use to move sprites.  You can also create your own TSpriteMover classes.
  • TSpriteFactories are non-visual components that create sprite instances.  You specify your sprites' attributes here at design-time.

Visit the TurboSprite Home Page at http://www.silicmdr.c om/TurboSprite.htm.

Added: 27-12-1995/12-05-1999   |  Version: 4.1   |  Downloads: 1811/1666/2
Author:Dion Kurczek   Silicon Commander Games   [Homepage]   [DSP files]

[ ] [ 547,605 bytes ] [ Shareware ] [ No Source ]
[ D4 ]

PrismServer is a set of Internet lobby services for Delphi. With PrismServer, your users can use your applications to log in, chat, update their user information (even assign a custom glyph) and exchange application-specific information. PrismServer is divided into several major components.

TfrmServer is the base server form class.

TfrmDbServer is a derived server form class that manages user information in a BDE database.

TPrismConnection is a non-visual component that you use in your client application.  All communication with the server is handled through this component's properties, methods, and events.

Visit the PrismServer Home Page at http://www.silicmdr. com/PrismServer.htm.

Added: 11-05-1999/12-05-1999   |  Version: 1.0   |  Downloads: 1184/1184/0
Author:Dion Kurczek   Silicon Commander Games   [Homepage]   [DSP files]


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