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  Brian Schröder [email][Home]




[ ] [ 203,026 bytes ] [ Freeware ] [ With Source ]
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This unit contains a component, that gives an user-interface for the game 4-wins and an object that models the game environment.
The game-object includes an implementation of the MiniMax algorithm with alpha beta pruning. The goal of the game is to get four pieces in a row. The programm is strong enough to beat me in this game.
A fully working example application is included.

A game with AI in just one component.
Added: 23-05-2001   |  Version: 1   |  Downloads: 1323/1323/1
Author:Brian Schröder   [Homepage]   [DSP files]


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