|This page was generated automatically from The Delphi Super Page archive. If you have any remarks concerning this page please do not hesitate to mail me.|
In your mail please do refer to your unique DSP author ID which is 0002785. This helps me to locate your data records in DSP databse.
|[ tgameinf.zip ] [ 3,395 bytes ]|| [ Freeware ] [ With Source ]|
[ D4 ]
|Use this component to obtain System information like : Type of OS and path for it (WinDir); Type of Processor; Available Memory; Version of DirectX installed; Color depth; Graphics resolution|
Added: 15-02-1999 | Version: n/a | Downloads: 2962/2962/0
|[ colli3dx.zip ] [ 27,955 bytes ]|| [ Freeware ] [ With Source ]|
[ D4 ]
|TCollisionTester3DX. Non Visual Component to test for collisions between 3D-objects in Direct3D games. This component must be used with Horis DelphiX components and with DirectX 6.0. Surround each of your 3D-objects by at least one collision object which must be a member of the following primitives: box3D - sphere3D - ellipsoid3D - cylinder3D - conus3D Available material properties are : solid3D - water3D - air3D Available functional properties are : pickable - shootable - fixed3Dobject Bullets are described by : BulletRadius - BulletRange - LongShots The actor is described by : FrontDistance - HeadRadius [more]|
A 3D gaming tutorial to learn to use the component is available at the Delphi3DX page
Added: 23-08-1999 | Version: 1.01 | Downloads: 2763/2763/1
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