This page was generated automatically from The Delphi Super Page archive. If you have any remarks concerning this page please do not hesitate to mail me. In your mail please do refer to your unique DSP author ID which is 0002785. This helps me to locate your data records in DSP databse. |
Author/SiteName(Contact) | Home Page | |
Henrik Fabricius | [email] | [Home] |
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Files |
[ tgameinf.zip ] [ 3,395 bytes ] | [ Freeware ] [ With Source ] [ D4 ] | ||
Use this component to obtain System information like : Type of OS and path for it (WinDir); Type of Processor; Available Memory; Version of DirectX installed; Color depth; Graphics resolution Added: 15-02-1999 | Version: n/a | Downloads: 2962/2962/0
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[ colli3dx.zip ] [ 27,955 bytes ] | [ Freeware ] [ With Source ] [ D4 ] | ||
TCollisionTester3DX. Non Visual Component to test for collisions between 3D-objects in Direct3D games. This component must be used with Horis DelphiX components and with DirectX 6.0. Surround each of your 3D-objects by at least one collision object which must be a member of the following primitives: box3D - sphere3D - ellipsoid3D - cylinder3D - conus3D Available material properties are : solid3D - water3D - air3D Available functional properties are : pickable - shootable - fixed3Dobject Bullets are described by : BulletRadius - BulletRange - LongShots The actor is described by : FrontDistance - HeadRadius [more] A 3D gaming tutorial to learn to use the component is available at the Delphi3DX page Added: 23-08-1999 | Version: 1.01 | Downloads: 2763/2763/1
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